CONTINENTAL TRAINING SIM // 04 · UPDATED JUNE 2026

Marker Memory: Reconcile the Ledger

Every debt in the underworld is recorded — coins, markers, favors, bodies. The Accounts Payable office never forgets a face or a glyph, and neither should you. Sixteen cards, eight pairs: the coin, the pencil, the dog, the pistol, the Mustang, the watch, the blade and the bulletproof umbrella. Match them all in as few moves as possible.

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Dealing markers…

>The ledger behind the game

The glyphs aren't random. The coin and the marker are the twin currencies of the High Table — one buys services, the other binds souls. Both are decoded in the gold coin economy file and the High Table rulebook.

>Frequently Asked Questions

What counts as a move in Marker Memory?

Flipping any two cards counts as one move, whether or not they match. A perfect game on a 4x4 board is 8 moves; 12 or fewer earns the Baba Yaga rank.

What do the symbols mean?

Each glyph references the franchise: the gold coin economy, the pencil kills, Daisy the beagle, the HK P30L, the 1969 Mustang, Helen's watch, the Osaka blades and the Continental's armored umbrellas.