Consequences: The John Wick DOOM-Style Shooter
And you thought the pencil story was an exaggeration. Consequences is a free DOOM-style first-person shooter set in the world of John Wick — a proper 1993-flavored raycaster with textured corridors, suited assassins who shoot back, and a status-bar face that takes the beating with you. Fight through three floors of the High Table's operation: the Continental under lockdown, a buried catacomb depot, and the sanctum at the top. Every captain carries a contract; close them all and the elevator unlocks.
Three weapons, three philosophies: the P30-L for volume, the coach gun for arguments at close range, and the pencil — silent, infinite, and exactly as effective as the legend says.
CONSEQUENCES
>Field manual
Three things separate a Baba Yaga run from a closed account. First, noise is a contract you sign — every gunshot alerts the floor, while pencil work keeps rooms quiet, so pick which fights start on your terms. Second, the suit is the armor — the tailored ballistic jacket absorbs two-thirds of incoming fire while it lasts, exactly like the lore in our suit dossier. Third, keep moving — assassins lead their shots poorly on a moving target, and standing still in a doorway is how the Table collects.
>The lore behind the game
The three floors trace the franchise's geography of power. The opening level is the Continental under a service suspension, all damask wallpaper and marble columns. The depot beneath it moves the gold coin economy through catacombs stacked with the Table's older debts. And the sanctum at the top belongs to the High Table itself, guarded by a champion with a health bar worthy of the title. The arsenal is canon too — the P30-L pistol and the pencil both come straight from John's real loadout.
>Frequently Asked Questions
▸How do you play Consequences?
Move with WASD, aim with the mouse (click the screen to capture it), and fire with left click or Space. R reloads, and 1 / 2 / 3 switch between the pistol, the coach gun and the pencil. Eliminate every captain (the gold-tie targets) on a floor, then walk into the elevator with the green light to advance.
▸Why won’t the elevator open?
The exit stays locked while contracts are open. The CONTRACTS counter on the status bar shows your progress — captains and the final champion are the contract targets, marked by their gold ties and heavier health pools. The lamp on the elevator door turns green when the floor is settled.
▸What does the pencil do?
The pencil is a silent one-hit-kill melee weapon against regular goons. Gunfire alerts every assassin within earshot, but pencil takedowns barely make a sound, so you can thin a room out before the shooting starts. Yes, this is a reference to the Tarasov story — three men, a pencil.
▸Is Consequences a real DOOM game?
It is built the way 1993 shooters were built: a software raycasting engine rendering textured walls, floors and ceilings in real time, sprite-based enemies, and a status bar with a damage-reactive face. It runs entirely in your browser with no downloads and no assets fetched from anywhere.
▸Does it work on mobile?
Yes — the left half of the screen is a virtual movement stick, dragging the right half aims, and on-screen buttons fire and swap weapons. A desktop with a mouse is the intended experience, though.